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The Magic of Computer Science
Pick a card, any card!
Behind great magic there often lies some interesting maths or computer science, buried in the secret of how the trick works. To be a good magician you need to know more than just the secret though. Great magicians also have a flair for cognitive psychology: they have a natural understanding of people. It turns out that computer scientists use the same psychology as the magicians in designing usable computer systems.
Intrigued? Read on.
You will learn how to do a bunch of tricks. It isn't just magic though. All the tricks have links to computer science - and not just because of high technology. In fact high technology hardly comes in to our magic shows at all, though yesterday's magic often becomes today's technology. It is then taken for granted as the magic seeps away.
Highlights
Download our free books on the Magic of Computer Science ...or read it all (and more) online below.
Introduction
Mentalism Magic
Hunting the high seas
Cheap magic
Illusioneering Magic and Science
Hud Cyfrifiadureg
The teleporting robot
La magia dell'informatica
Our magic book in Italian / Il nostro libro magico in italiano
The 21 card trick (online magic)
The glass challenge
Duplicating Dynamo's domino demonstration
Joker in the pack
Pick a card (online magic)
The second one where the computer makes you pick a specific card
The Kruskal count (online magic)
Magic in space
Pepper's ghost
The blended bodies experiment
You said it!
The mind boggling memory experiment
iPhone magic
The leading ace
The Numbers Game
Do look, don't see
The power of prophecy
Snaps from the Past
Some more mathematical magic
Done with the magic? Why not move on to Illusions.